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Email CRM Visual System

Email CRM Visual System

Email CRM Visual System

Company

Company

Nex

Nex

Role

Role

Creative Director

Creative Director

Year(s)

Year(s)

2025

2025

Context

Context

After bringing CRM creative in-house, my team and I rebuilt the entire email ecosystem from scratch—designing a modular system in Figma and implementing it in Klaviyo across flows and campaigns.

After bringing CRM creative in-house, my team and I rebuilt the entire email ecosystem from scratch—designing a modular system in Figma and implementing it in Klaviyo across flows and campaigns.

Problem

Problem

Email creative lacked consistency, efficiency, and clear ownership. Every send required custom design work, QA was inconsistent, and teams were rebuilding patterns from scratch—creating compounding creative debt as automated flows and campaign volume scaled.

Email creative lacked consistency, efficiency, and clear ownership. Every send required custom design work, QA was inconsistent, and teams were rebuilding patterns from scratch—creating compounding creative debt as automated flows and campaign volume scaled.

Process

Process

I led the audit of existing sends, defined the system architecture, and directed two designers through execution. Alongside the Manager of Lifecycle, I built a component-based Figma library with responsive modules, image rules, accessibility guidance, and motion patterns—then partnered with Publishing, Games Marketing, and Brand Marketingl to align on core templates across the organization.

I led the audit of existing sends, defined the system architecture, and directed two designers through execution. Alongside the Manager of Lifecycle, I built a component-based Figma library with responsive modules, image rules, accessibility guidance, and motion patterns—then partnered with Publishing, Games Marketing, and Brand Marketingl to align on core templates across the organization.

Impact

Impact

Build times dropped from days to hours, QA improved significantly, and CTR increased by 10%. Teams across the organization now work from a unified template system that scales without accumulating creative debt.

Build times dropped from days to hours, QA improved significantly, and CTR increased by 10%. Teams across the organization now work from a unified template system that scales without accumulating creative debt.

Impact

Build times dropped from days to hours, QA improved significantly, and CTR increased by 10%. Teams across the organization now work from a unified template system that scales without accumulating creative debt.

Gaming

Gaming

Systems, Toolkits & Scalable Design Ops

Systems, Toolkits & Scalable Design Ops

Credits

Credits

Senior Designer

Senior Designer

Chris Cadiz

Chris Cadiz

Systems Designer

Systems Designer

Audrey Carter

Audrey Carter

Manager, Lifecycle & CRM

Manager, Lifecycle & CRM

Ashley Crowe

Ashley Crowe

Copywriter

Copywriter

Brian Funes

Brian Funes